| Points/Mdl | WS | BS | S | T | W | I | A | Ld | Sv | Rampager | 34 | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 3+ | Aspiring Champion | +32 | 4 | 4 | 4 | 4 | 1 | 4 | 3 | 9 | 3+ |
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Khorne Rampagers attack relentlessly and without mercy. Wielding the brass skulls fitted to chains, Rampagers create an almost unstoppable wall of death around them and those unfortunate to come close are based into oblivion |
Section: The Khorne Rampagers are a Elites choice. |
Squad: A unit of Khorne Rampagers consists of between 1-10 Rampagers. |
Wargear: Each Rampager bears the Mark of Khorne and is armed with a Brass skull. (bonus for Mark of Khorne included above). |
Character: The unit may be joined by an Aspiring Champion at a cost of 32 pts and has mark of Khorne, close combat weapon and bolt pistol. The Aspiring Champion may select weapons and wargear from the Armoury that are available to models with the Mark of Khorne. |
Rage of Khorne/Veteran Skills: Each Rampager may not be given any Veteran Skills but may select Rage of Khorne at a cost of +4 points per model. |
SPECIAL RULES | Brass Skull: The Rampager wields a heavy crystal and brass skull mounted on a heavy brass chain that is wielded in two-hands. This weapon is used in combat, and counts as a power fist. In addition, the Brass Skull always automatically hits all models within base-to-base combat with the wielder. This weapon cannot be used by those in Terminator armour since the weapon is far too unwieldly to be used by these individuals. | Blood Frenzy: The Rampagers are crazed individuals, even by Khorne's standards. Rampagers are always gripped by the lust for blood and always move D6" towards the nearest enemy. However, there is a possibility that even these individuals be driven even harder by the lust for combat. Each turn, roll a D6 and on a roll of a '1', they gain the Feel No Pain special ability from the Book of Khorne, until the beginning of the next Khorne Movement Phase. |
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