CANONESS* | Gemiel's wears a mockery of the Imperial power armour that was given to her when she was inducted into the Adeptus Soritas. Any Imperial force that includes any number of Sisters of Battle generates an extra D3 faith points per turn in order to smite this unholy foe. |
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COVEN OF DRUIDS* | Adual often lays the seeds of rebellion on any world that he attacks, allowing him to attack later with greater ferocity. They may include any number of Coven Druids. |
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CULTISTS* | Adual may draw upon a large number of Cultists to his aid, although they are not part of plans, they often attack from behind as Adual lays siege at the fore. If Adual's forces includes any Cultist units, they always set up in Reserve and if and when they appear, they always deploy in the opponent's Deployment zone if it includes a table edge. If the opponent has no table edge, this rule does not come into play. However, you may only include one Cultist unit for every Thousand Son unit included in the army. |
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DAEMONS | Canoness often makes use of Daemons in her forces, but unlike other Four Winds, they may take any number of Slaanesh Daemon units. |
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FEEL NO PAIN | Upon the world of Iunsan, pain and misery are rife, and those that live there long enough manage to build up a tolerance to it. To represent this, all those that can have 'Feel No Pain' must have it. This includes Chosen Aspiring Champions, Aspiring Champions and Lieutenants. |
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HATRED* | Arnell was an originally a member of the Dark Angels Legion during the age before the Horus Heresy. When the fighting on Caliban broke out between the Lutherites and those loyal to the Lion, Ulrain (his former name before he became Lord Arnell) absconded with a Thunderhawk. Now he is hunted by the Dark Angels and their Successor Chapters to the point where it is a matter of honour for them to capture or at least slay Arnell. When fighting against Dark Angels, all Deathwing units (including Chaplains, Librarians and Masters) must get into base-to-base contact with Arnell and slay him. If they manage to do this, the Dark Angels automatically win. |
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NURGLE ROT | The Nurgle Marines that follow Damius into battle are all gifted with Nurgle's most deadly and dangerous virus. To represent this, all those that can have 'Nurgle's Rot' must have it. This includes Chosen Aspiring Champions, Aspiring Champions and Lieutenants. |
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NURGLE WIGHTS* | Lord Damius makes extensive use of Nurgle Wights in his forces. Rules for them can be found here. |
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PLAGUE ZOMBIES* | When the plagues which swept Gylorn, the population was turned into a massive shambling horde of zombies, a vast army of diseased corpses animated to inflict death upon their foes. Damius may include any number of Plague Zombies (see White Dwarf issue 292, page 107). By the nature of the plague inflicted upon that world, all Plague Zombies must take the Relentless upgrade and count as a Troops choice to Damius' horde. |
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SKILLED ORATOR* | Unlike most Chaos Lords, Gemiel has the ability to ensnare those she wishes with ease. She may include up to one of the following units: Khorne Berserkers, Thousand Sons or Plague Marines which count as single Troops choice. These units may not include more then 10 models. |
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TECH ADEPTS* | After a brief but successful raid into the Imperium, Arnell managed to capture a lone Techmarine who was badly wounded. But rather then killing outright, Arnell managed to bring him back to the Eye. There, after performing a ritual to bound a daemonic entity to his body, Arnell managed to secure a trained Adeptus Mechanicus agent. During his life, the Techmarine was successful in teaching his craft to those who were willing to learn, and now Arnell has a small army of those capable of constructing both Dreadnoughts, but other armoured vehicles and even his sinister daemon engines. To represent this, Arnell may include up to one Tech Adept in his army, provided the army is of 1,500 points or more. Click here for the rules. |
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THOUSAND SONS | The majority of Adual's forces are made up of Thousand Sons Chaos Space Marines and you must include at least 4 Thousand Sons units in his army (whether they be Troops or Elites) and any Compulsory Troops choices must be Thousand Sons. |
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